![]() ![]() Tsarouhas stresses that although Insurgency is often mentioned alongside Battlefield, Call of Duty, and other heavy hitters in the FPS genre, the team is still only comprised of 35 people and even then not all of them are on-site. We want to announce more later this year and will be able to offer more specifics in future.” “All we can say is we’re still targeting 2019 for an Xbox and PlayStation 4 release. Of course, another huge talking point for the team is Insurgency’s pending console release. “Every developer says that, but we really mean it.” It keeps the community sated, you could say.”Īs a result, the studio has shifted towards a new model and design philosophy that is more flexible, able to react to community feedback promptly. “They want more frequent updates, even if they’re just bite-sized. Although there’s been free new content for them to sink their teeth into, Insurgency’s players have continually asked for more transparency and communication from New World Interactive. This is in response to the fan feedback the team has been receiving since the game’s launch last December. “We had a roadmap in our head, but when we released we kind of realised that we needed to re-evaluate,” admits Tsarouhas. Looking to future NWI has more content lined up, though the studio has had to rethink its original plans for Sandstorm. Ones that won’t interrupt to flow of competitive modes. Still, as we’ve seen in many online shooters, players love to customise their in-game appearance and this is something the developers are keenly aware of.Īlthough we can’t share any specifics, the game will see a new wave of cool cosmetics items being added. No matter how you play Sandstorm, the game’s unified progression system lets you carry over any unlocks, though these are cosmetic-only, allowing you to change the appearance of the your avatar. One thing we have that these games don’t necessarily have is strong co-op and strong player versus player content.” Of course, there’s Call of Duty, Battlefield, and those kind of games too. ![]() “We’ve seen a lot of new players come in - people who used to playing games like Rainbow Six Siege, for instance, as there’s a bit of crossover there. Those numbers indicate the strength and quality of our co-op experience and, if you want, you can hop back into PvP if you want to get competitive.” “With our co-op mode, we look at our current player count and might see that 40 to 50 percent of our players are just playing co-op, and that’s just one mode for now so that’s kind of a big deal to us. “Call of Duty has had Special Ops and of course the Zombies stuff too but with us it’s different,” Tsahouras tells us. There’s co-op play too, Sandstorm’s “Checkpoint” being one of the sequel’s stand-out attractions, dropping you and 7 squaddies behind enemy lines. Staging intense, 32-player skirmishes across sprawling maps, Insurgency offers a combination of satisfying gunplay with shellshock-inducing sound design, and a wealth of options when kitting out your online squad. That’s their elevator pitch for Insurgency: Sandstorm. Tsarouhas and the team at New World Interactive have battled to find that difficult middle ground between something that isn’t too high octane yet doesn’t get bogged down by those sim-like aspects of other, more dense shooters. I love that, but our game is not like that.” They’re great games, but really tough to break into with a very high investment level. Even then, it’s not inaccessible like ARMA, Squad, or Post Scriptum. “One thing we used to say is that Call of Duty has a “hardcore mode”, right? Well, our game is exactly that. We want to make a game that's still accessible, fun, and pretty fast, but not as frenetic, goofy, or wild as Battlefield and Call of Duty can sometimes be.” “It’s a balanced experience between realistic first person shooter gameplay in combat and hardcore simulation,” explains Lead Game Designer, Michael Tsarouhas. Walking the line between Call of Duty, Battlefield, and more technical genre hits like ARMA 3, this follow-up to 2014’s Insurgency pulls off an authentic yet accessible juggling act. Met with positive reviews across the board, Insurgency: Sandstorm was one of last year’s breakout shooters, and is now destined for consoles in 2019. Insurgency: Sandstorm devs talk mods, consoles and making a hardcore shooter accessible (Pic: New World Interactive) (Image: New World Interactive) ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |